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An optimal bound to acces the core of TU-games

We show that the core of any n-player TU-game with a non-empty core can be accessed with at most n?1n?1 blocks. It turns out that this bound is optimal in the sense there are TU-games for which the number of blocks required to access the core is exactly n?1n?1.
Games and Economic Behavior, 80, 09-24
JEL : C71
Accessibility, Core, Optimal bound, Weak dominance, TU-games